Makes a unit vector3
pointing in the local space forward direction in world space coordinates.
This is equivalent to: RotateVector(Rotation, vector3{X:=1.0, Y:=0.0, Z:=0.0})
.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(Rotation:rotation).GetLocalForward<public>()<diverges><reads><writes><allocates><dictates>:
vector3
Parameters
GetLocalForward
takes the following parameters:
Name | Type | Description |
---|---|---|
Rotation |
rotation |
Attributes and Effects
The following attributes and effects determine how GetLocalForward
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
diverges |
Indicates that calls to the function may not complete. |
reads |
This effect indicates that the same inputs to the function may not always produce the same output. The behavior depends on factors external to the specified inputs, such as memory or the containing package version. |
writes |
This effect indicates that the function may change values in memory. |
allocates |
This effect indicates that the function may instantiate an object in memory. Allocating <unique> classes requires the <allocates> specifier. |
dictates |