Makes a rotation
by applying YawRightRadians
of left-handed rotation around the local +Z axis to InitialRotation
.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(InitialRotation:rotation).ApplyYaw<native><public>(YawRightRadians:float)<transacts>:
rotation
Parameters
ApplyYaw
takes the following parameters:
Name | Type | Description |
---|---|---|
InitialRotation |
rotation |
|
YawRightRadians |
float |
Attributes and Effects
The following attributes and effects determine how ApplyYaw
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var ) is written. You’ll be notified when you compile your code if the transacts effect was added to a function that can’t be rolled back. Note that this check is not done for functions with the native specifier. |