Makes a rotation
by applying AngleRadians
of left-handed rotation around the local +Z axis to InitialRotation
.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(InitialRotation:rotation).ApplyLocalRotationZ<public>(AngleRadians:float)<transacts>:
rotation
Parameters
ApplyLocalRotationZ
takes the following parameters:
Name | Type | Description |
---|---|---|
InitialRotation |
rotation |
|
AngleRadians |
float |
Attributes and Effects
The following attributes and effects determine how ApplyLocalRotationZ
behaves and how you can use it in your programs. For the complete list of attribute and effect specifiers, see the Specifiers Page.
Attribute | Meaning |
---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effect | Meaning |
---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var ) is written. You’ll be notified when you compile your code if the transacts effect was added to a function that can’t be rolled back. Note that this check is not done for functions with the native specifier. |