Used to create and manipulate volumes of water where players can swim, fish, or drive boats.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
AgentEntersWaterEvent |
listenable(payload) |
Signaled when an |
AgentExitsWaterEvent |
listenable(payload) |
Signaled when an |
VerticalEmptyingCompletedEvent |
listenable(payload) |
Signals when the water volume is completely empty. |
VerticalFillingCompletedEvent |
listenable(payload) |
Signals when the volume is filled to the water level set in the Default Vertical Water Percentage option. |
Functions
Function Name | Description |
---|---|
BeginVerticalEmptying |
Starts vertically emptying the water in the volume. |
BeginVerticalFilling |
Starts vertically filling the water in the volume. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
Reset |
Resets the water level in the volume to the value set in the Default Vertical Water Percentage option. |
ResumeVerticalMovement |
Resumes either filling or emptying the volume. |
StopVerticalMovement |
Stops filling or emptying the volume. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |