Used to trigger a visual effect (a glow or an outline) when agent
s pick it up.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
powerup_device |
Base class for various powerup devices offering common events like |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
ItemPickedUpEvent |
listenable(payload) |
Signaled when the powerup is picked up by an |
Functions
Function Name | Description |
---|---|
Despawn |
Despawns this powerup from the experience. |
GetDuration |
Returns the Duration that this powerup will be active for on any player it is applied to. |
GetRemainingTime |
If the |
GetTransform |
Returns the transform of the |
HasEffect |
Returns the |
IsSpawned |
Succeeds if the powerup is currently spawned. |
MoveTo |
Moves the |
MoveTo |
Moves the |
Pickup |
Grants this powerup to |
Pickup |
Grants this powerup without an agent reference. Requires Apply To set to All Players. |
SetDuration |
Updates the Duration for this powerup, clamped to the Min and Max defined in the device. Will not apply to any currently applied effects. |
Spawn |
Spawns the powerup into the experience so users can interact with it. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |