Holds and spawns items, with an optional cost for each item. Can hold up to three items, and agent
s can cycle between these by hitting the machine with their pickaxe.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
ItemSpawnedEvent |
listenable(payload) |
Signaled when an item is spawned from this device.
Sends the |
Functions
Function Name | Description |
---|---|
CycleToNextItem |
Cycles the screen to show the next item. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
SpawnItem |
Spawns an item. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |