Used to customize gameplay for any round-based game. It generally defines what happens to theagent
's inventory and rewards in each round.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
RoundBeginEvent |
listenable(payload) |
Signaled when a game round starts. |
Functions
Function Name | Description |
---|---|
Disable |
Disables this device. |
DisableEndRoundConditions |
Disables all end-round conditions. The round must be ended through calling |
DisableMatchmaking |
Disables the ability for players to Matchmake into the Island. Only applies to published games that have matchmaking turned on in the Island settings |
Enable |
Enables this device. |
EnableMatchmaking |
Enables the ability for players to Matchmake into the Island. Only applies to published games that have matchmaking turned on in the Island settings |
EndRound |
Ends the round immediately with |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |
ToggleMatchmaking |
Toggles between |