A device used to damage players who collide with it. Can also be used as a trigger to activate other devices.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has functions, but no data members.
Functions
Function Name | Description |
---|---|
Begin |
Starts the damage pulse. |
Disable |
Disables this device. |
Enable |
Enables this device. |
End |
Stops the damage pulse. |
GetDamage |
Returns the damage to be applied to those hit by an active pulse. Clamped between |
GetLoopCount |
Returns the total number of times this pulse will complete before ending.
|
GetTransform |
Returns the transform of the |
GetWaveSpeed |
Returns the speed (in meters per second) at which the pulses generated by this pulse trigger will travel. |
MoveTo |
Moves the |
MoveTo |
Moves the |
ResumePulse |
Resumes the damage pulse from the last position where it was stopped. |
ResumeSequence |
This function is deprecated. Use |
SetDamage |
Sets the damage to be applied to those hit by an active pulse. Clamped between |
SetLoopCount |
Sets the total number of times this pulse will complete before ending. |
SetWaveSpeed |
Sets the speed (in meters per second) at which the pulses generated by this pulse trigger will travel. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |