Provides a collection of destructible devices that you can select from to use as objectives in your game.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
Name | Description |
---|---|
healthful |
Implemented by Fortnite objects that have health state and can be eliminated. |
damageable |
Implemented by Fortnite objects that can be damaged. |
healable |
Implemented by Fortnite objects that can be healed. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
DestroyedEvent |
listenable(payload) |
Signaled when this device has been destroyed by an |
Functions
Function Name | Description |
---|---|
ActivateObjectivePulse |
Activates an objective pulse at |
Damage |
|
Damage |
|
DamagedEvent |
|
DeactivateObjectivePulse |
Deactivates the objective pulse at |
Destroy |
Destroys the objective item. This is done regardless of the visibility or health of the item. |
GetHealth |
|
GetMaxHealth |
|
GetTransform |
Returns the transform of the |
Heal |
|
Heal |
|
HealedEvent |
|
Hide |
Hides this device from the world. |
MoveTo |
Moves the |
MoveTo |
Moves the |
SetHealth |
|
SetInvulnerable |
Sets the device either invulnerable or damageable |
SetMaxHealth |
|
Show |
Shows this device in the world. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |