Used to add fishing mechanics to experiences, such as:
- Fishing competitions between players.
- Collecting fish as a resource.
- Fishing minigames with their own rewards.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
CaughtEvent |
listenable(payload) |
Signaled when an |
EmptyEvent |
listenable(payload) |
Signaled when all items have been caught and removed.
Sends the |
Functions
Function Name | Description |
---|---|
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
Reset |
Resets the number of available uses for this device back to Uses Allowed. |
Restock |
Returns all caught and removed items to the inventory. This only works when Pool Type is set to Device Inventory. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |