Used to customize (or prevent) the 'down but not out' player state between 'healthy' and 'removed from game'.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
AgentDownedEvent |
listenable(payload) |
Signaled when an |
AgentDroppedEvent |
listenable(payload) |
Signaled when an |
AgentPickedUpEvent |
listenable(payload) |
Signaled when an |
AgentRevivedEvent |
listenable(payload) |
Signaled when an |
AgentThrownEvent |
listenable(payload) |
Signaled when an |
ShakeDownEvent |
listenable(payload) |
Signaled when an |
ShakenDownEvent |
listenable(payload) |
Signaled when an |
Functions
Function Name | Description |
---|---|
Disable |
Disables this device. |
Down |
Sets the |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
Revive |
Sets the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |