Used to place a campfire in the world that an agent
can use to heal themselves.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
AgentEntersEffectAreaEvent |
listenable(payload) |
Signaled when an |
AgentExitsEffectAreaEvent |
listenable(payload) |
Signaled when an |
AgentPulsedEvent |
listenable(payload) |
Signaled when an |
CampfirePulseEvent |
listenable(payload) |
Signaled when this device generates a pulse. |
DisabledEvent |
listenable(payload) |
Signaled when this device is disabled. |
EnabledEvent |
listenable(payload) |
Signaled when this device is enabled. |
ExtinguishedEvent |
listenable(payload) |
Signaled when this device is extinguished by an |
LitEvent |
listenable(payload) |
Signaled when this device is lit by an |
Functions
Function Name | Description |
---|---|
AddWood |
Adds wood to this device. |
Disable |
Disables this device. |
Enable |
Enables this device. |
Extinguish |
Extinguishes this device. |
GetTransform |
Returns the transform of the |
Light |
Lights this device. |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |