Used to create a bouncer that can launch players, vehicles, and more into the air with optional effects.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
BouncedEvent |
listenable(payload) |
Signaled when the condition in the On Bounced Trigger option is met and someone or something is launched.
|
HealStartEvent |
listenable(payload) |
Signaled when the heal effect starts for an |
HealStopEvent |
listenable(payload) |
Signaled when the heal effect stops for an |
Functions
Function Name | Description |
---|---|
Disable |
Disables bouncing on this device, as well as any visual and audio effects. |
Enable |
Enables bouncing on this device, as well as any visual and audio effects. |
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |