Used to select, spawn, and configure a skeletal mesh to play a specific animation.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has functions, but no data members.
Functions
Function Name | Description |
---|---|
GetTransform |
Returns the transform of the |
MoveTo |
Moves the |
MoveTo |
Moves the |
Pause |
Pauses playback of the animation. |
Play |
Starts or resumes playback of the animation. |
PlayReverse |
Starts or resumes reverse playback of the animation. |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |