Used to create patrolling behavior for guards spawned with the guard_spawner_device
.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object
:
Name | Description |
---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
Data Member Name | Type | Description |
---|---|---|
NextNodeUnreachableEvent |
listenable(payload) |
Signaled when a guard cannot reach the next |
NodeReachedEvent |
listenable(payload) |
Signaled when a guard reaches this device. |
PatrolPathStartedEvent |
listenable(payload) |
Signaled when a guard starts moving on the patrol path. |
PatrolPathStoppedEvent |
listenable(payload) |
Signaled when a guard stops moving on the patrol path. |
Functions
Function Name | Description |
---|---|
Assign |
Assign an AI to this patrol path. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the |
GoToNextPatrolGroup |
Commands patroller to follow the Next Patrol Path Group instead of the default Patrol Path Group. |
MoveTo |
Moves the |
MoveTo |
Moves the |
TeleportTo |
Teleports the |
TeleportTo |
Teleports the |