Viewmodel is natively a part of Unreal Motion Graphics (UMG) in Unreal Editor for Fortnite (UEFN). Viewmodel is used to control player information. To do this, the Viewmodel has a number of functions in UEFN.
Viewmodel provides a way to bind the function of a device to a UMG widget to replace default Fortnite UI elements.
Provides a way to show materials and textures in UI elements.
By adding materials to a viewmodel you can animate the material in your UI, surround the material in a texture container, or use the material on its own to provide a dynamic flat look to your UI.
The documentation in this section explains how to use Viewmodel to show materials, textures, and set materials.
For a deeper dive into Viewmodel, refer to UMG Viewmodel in Unreal Engine documentation.
Conversion Functions: Showing Textures from a Viewmodel
Use conversion functions to insert images and icons into your User Widget.
Conversion Functions: To Text (Int) and To Text (Double)
Learn how to use the ToText (Int) and ToText (Double) conversion functions to create custom UI.
Conversion Function: Setting Material Parameters in UMG
Use dynamic materials to create custom UI in UMG.