As you design your game in Unreal Editor for Fortnite (UEFN), you might want to customize or remove the HUD available by default in Fortnite.

Fortnite client launched from UEFN with all default HUD elements hidden.
The following sections describe different methods for controlling the HUD in your game.
Using the HUD Controller Device
You can use the HUD Controller device to change what will display in your game HUD.
For how to place a device and edit its settings in UEFN, see UEFN Controls for Creative Users.
Using the HUD Controller in Verse
You can also use the HUD Controller API in Verse to change what displays in your game HUD.
Use the following device code to hide all the default HUD elements in your game:
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/UI }
using { /UnrealEngine.com/Temporary/UI }
# A Verse-authored Creative device that can be placed in a level
hide_default_hud := class(creative_device):
# Runs when the device is started in a running game
OnBegin<override>()<suspends> : void =
Playspace := Self.GetPlayspace()
HUDController := Playspace.GetHUDController()
HUDElementsToHide := array:
player_hud_identifier_all{}
creative_hud_identifier_all{}
hud_identifier_world_resource_wood{}
hud_identifier_world_resource_stone{}
hud_identifier_world_resource_metal{}
hud_identifier_world_resource_permanite{}
hud_identifier_world_resource_gold_currency{}
hud_identifier_world_resource_ingredient{}
HUDController.HideElements(HUDElementsToHide)
You can change the elements in HUDElementsToHide
to specify what specifically should be hidden if you don’t want to hide everything.
For a list of all the HUD elements you can choose to show or hide in Verse, see the UI module in the Verse API Reference.