By completing this step in the Time Trial: Pizza Pursuit tutorial, you'll have all the props and devices you'll need on your level.
Setting up Props and Devices
This example uses the following props and devices.
- 1 x ATK Spawner device
- 1 x Capture Area device
- 1 x End Game device
- 1 x Item Remover device
- 8 x Item Spawner devices
- 1 x Map Indicator device
- 1 x Player Spawn Pad device
- 1 x Score Manager device
Follow these steps to set up your test level:
- Place an ATK Spawner device and set its properties:
- Set Water Destruction Timer to 10.0.
- Place a Capture Area device and set its properties:
- Set Capture Radius to 0.66.
- Set Item Delivery Score to 0.
- Enable Show in Objective HUD.
- Place an End Game device.
- Place an Item Remover device and set its properties:
- Set Affected Items to All Items.
- Set Amount to Remove to Percentage.
- Set Percentage to Remove to 100.0.
- Set Apply To to All Players.
- Under Advanced, disable Play Audio.
- Place an Item Spawner device and set its properties:
- Set Time Before First Spawn to 0.0.
- Set Time Between Spawns to 0.0.
- Add the pizza slice item to Item List.
- Under Advanced:
- Disable Base Visible During Game.
- Enable Run Over Pickup.
- Enable Allow Spawning when Blocked.
- Set Item Scale to 2.0.
- Disable Enabled at Game Start.
- Duplicate the Item Spawner device so there are eight Item Spawner devices in the level.
- Place a Player Spawn Pad device.
- Place a Score Manager device and set its properties:
- Set Score Award Type to Set.
- Under Advanced, disable Increment Score On Awarding.
Your level should now look something like this.

Setting up the Verse Device and Gameplay Tags
Follow these steps to set up your Verse device and gameplay tags:
- Create a new Verse device named
game_coordinator_device
and add it to the level. See Create Your Own Device Using Verse for steps. - Add the following modules at the top of the file:
using { /Verse.org/Simulation } using { /Fortnite.com/Devices } using { /Fortnite.com/Vehicles } using { /Fortnite.com/Characters } using { /Fortnite.com/Playspaces } using { /Verse.org/Random } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /UnrealEngine.com/Temporary/Curves } using { /Verse.org/Simulation/Tags }
- Create five gameplay tags in Verse, named and assigned as follows. (See Gameplay Tags for steps.)
pickup_zone_tag
and assign to all the Item Spawner devices.pickup_zone_level_1_tag
and assign to two of the Item Spawner devices.pickup_zone_level_2_tag
and assign to three other Item Spawner devices.pickup_zone_level_3_tag
and assign to the last three Item Spawner devices.delivery_zone_tag
and assign to the Capture Area device.
- Your game_coordinator_device.verse file should now look like:
using { /Verse.org/Simulation } using { /Fortnite.com/Devices } using { /Fortnite.com/Vehicles } using { /Fortnite.com/Characters } using { /Fortnite.com/Playspaces } using { /Verse.org/Random } using { /UnrealEngine.com/Temporary/Diagnostics } using { /UnrealEngine.com/Temporary/SpatialMath } using { /UnrealEngine.com/Temporary/Curves } using { /Verse.org/Simulation/Tags } # Game zones tags pickup_zone_tag := class(tag) {} pickup_zone_level_1_tag := class(pickup_zone_tag) {} pickup_zone_level_2_tag := class(pickup_zone_tag) {} pickup_zone_level_3_tag := class(pickup_zone_tag) {} delivery_zone_tag := class(tag) {} game_coordinator_device := class(creative_device): OnBegin<override>()<suspends> : void = # TODO: Replace this with your code Print("Hello, world!") Print("2 + 2 = {2 + 2}")