Physics is currently in an experimental state in UEFN. This means that you cannot publish a project that has physics enabled at this time. Keep in mind that we cannot guarantee backward compatibility for assets created while features are in the experimental stage. The APIs for these features are subject to change, and we may remove entire experimental features or specific functionality at our discretion. Try out the tools, provide feedback in our forums and tune in for more information on what's coming!
Introducing Physics in UEFN
For the first time ever, Unreal Editor for Fortnite (UEFN) is introducing physics-based gameplay to the Fortnite universe! Design and experiment with dynamic gameplay elements that react to player movement, weapons, collisions and environmental changes. While still in its early stages, this feature gives a glimpse into the future of UEFN's creative potential, letting you to push the boundaries of what's possible.
Check out the pages below to learn more!
Getting Started with Physics
Learn tips and get tricks on how to use physics in Unreal Editor for Fortnite.
Make a Soccer Game
Make a soccer game that uses the built-in physics of UEFN.