To set up your island:
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Open UEFN, select the Blank template, choose your Project Location and Project Name, and click Create.
Click image to enlarge.
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This opens the Blank template in the editor window.
Click image to enlarge.
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Select IslandSettings in the Outliner.
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Any settings that are not listed in the following sections should stay at the default value.
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Locate the User Options - Game Rules.
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Modify the User Options with the values in the table below.
Use the Search bar to locate each setting faster.

Option | Value | Explanation |
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Teams | Free For All | Players all fight each other. |
Max Players | 4 | A maximum of 4 players can play in this game mode. |
Default Class Identifier | Class Slot: 1 | This is required for the teleportation check. Anyone who is 1 has not cleared the race section yet. |
Total Rounds | 3 | The game is played 3 times. |
End Game On Match Point Win | True | If someone wins twice, they win the whole thing. |
Time Limit | "10.0": 10 minutes | Each round lasts a maximum of 10 minutes. |
Win Condition | Most Round Wins | The requirement to win the game. |
Eliminations To End | 10 | It takes 10 eliminations to win the elimination portion of the game. |
Autostart | "60": 1 minute | The game will wait 60 seconds once there are at least 2 people before starting the game. |
Starting Shields | "100.0": 100% Shields | Players spawn with full shields. |
Allow Overshield | True | Players will get 50 shield from the overshield. |
Infinite Ammo | True | Players have infinite ammo. |
Infinite Items | False | Players do not have infinite items. |
Allow Building | None | Players cannot build on the map. |
Environmental Damage | "0.0": off | Players cannot damage the environment. |
Start With Pickaxe | False | Players do not have the pickaxe |
Eliminated Player's Items | Keep | Players do not lose the shotgun they equip with the starting area coin when eliminated. |
Allow Item Drop | False | Prevents players from dropping their weapon on the ground and losing it. |
Respawn Time | "1.0": 1 second | It takes 1 second to respawn on elimination. |
Spawn Immunity Time | "5.0": 5 seconds | After respawning, players are invulnerable for 5 seconds or until they shoot. |
Allow Mantling/Sprinting/Sliding/Shoulder Bashing | True | All these settings are needed for parkour. |
Glider Redeploy | False | The glider cannot be deployed in the game. |
Show Wood/Stone/Metal Resource Count | False | Removes these unused UI elements from the game. |
Show Gold Resource Count | True | Shows the gold coin you pick up at the start of the match. |
Game Score Display Time | "7.0": 7 seconds | Time that the scoreboard shows at end of the game. |
Round Score Display Time | "7.0": 7 seconds | Duration of the scoreboard before a new round. |
HUD Info Type | Score | The HUD element tracks score up to 10 to show progress and displays the top 3. |
Max Trackers On HUD | 1 | One HUD Element for the Score is needed. |
Round Win Condition | Eliminations | The per-round win condition is getting to 10 eliminations. |
Tiebreaker 1/2/3 | Damage Dealt/Health/Damage Taken | Determines the tiebreakers in order of importance. |
First/Second Scoreboard Column | Eliminations/Eliminated | Determines what the scoreboard will display |