Create your own custom heads-up display (HUD) by learning how to use Viewmodel in Unreal Motion Graphics (UMG) and following the Making a Custom HUD tutorial series. This set of tutorials teaches you how to create your own avatar backplates, make a custom squad view, as well as health and shield bars.
For this tutorial you'll need the following:
UI Material Lab texture pack.
Any textures you want to use as part of your UI materials.
Creating your own HUD means using Creative devices to control the look of the HUD through the HUD Controller device. This provides a way for you to turn off the parts of the default Fortnite HUD you don’t want to use and to add a custom User Widget to the device with your own HUD design.
You can also control the HUD in Verse. Refer to Controlling the Fortnite Default HUD to learn more.
To learn more about setting up a User Widget for the different UI HUD elements in UMG, refer to the UI Modals documentation.
To familiarize yourself with UMG workflows and tools refer to the following Unreal Engine documentation:
To learn more about the UMG Editor in UEFN, refer to the UI Widget Editor document.
Making Custom Backplates
Create custom avatar backplates for your custom HUD.
Making Custom Health and Shield Bars
Create custom Health and Shield Bars for your custom HUD.
Making a Custom Squad View
Expand on the custom backplate knowledge to create a custom squad view for your project.