In Unreal Editor for Fortnite (UEFN) you can import assets you created in third-party tools like Maya 3D, Blender, Sketchfab, Quixel, and Unreal Engine, or any other asset that meets the UEFN criteria.
Any imported assets must follow the content guidelines and specifications.
In this section you can learn more about:
- Importing third party custom assets,
- Configuring collision on static meshes,
- Importing assets from the Content Library,
- Converting Fornite Islands to UEFN,
- Migrating Assets from Unreal Editor.
Once you finish importing and configuring your assets, they are added to your project and can be playtested in Fortnite Creative!