Wishing our community an amazing year ahead!
With the v33.20 update, you can now use the Air and Water Sprites from CH6S1 Battle Royale in the Wildlife Spawner device. The new Earth Sprite device lets players trade weapons for a Legendary weapon. Plus, new Hunting rifles have arrived.
Here's to another year of amazing creations – happy 2025!
Device Updates: Battle Royale Sprites
Air And Water Sprites Available in Wildlife Spawner
The Air and Water Sprites from CH6S1 Battle Royale are now available in the Wildlife Spawner device. Players can collect these sprites and use their unique abilities.
New Earth Sprite Device
Creators can now use the Earth Sprite from CH6S1 Battle Royale in their islands by using the Earth Sprite device. Players can bring a weapon to the Earth Sprite, and it returns a Legendary weapon to the player. Creators can customize the loot pool by dropping weapons on the device, modify how the Earth Sprites get full, determine the message text, and more.
New Weapons
Mythic Hunting Rifle
Rare Hunting Rifle
Uncommon Hunting Rifle
Community Bug Fixes
The following list of fixes are from issues that you submitted to us on the forums. Thank you for your patience and for reporting these issues!
Fixed increased hitch rate by 700-900% on certain maps
Fixed issue where cutting and pasting certain assets while in a Live Edit session causes the pasted assets to lose texture overrides
Fixed Perforce being unusable in UEFN
Fortnite Ecosystem Updates and Fixes
New:
Added "Holiday Presents!" to Creative.
Updated doc strings for
FindCreativeObjectsWithTag
to clarify when an empty result can be expected.Added
FindCreativeObjectsWithTag
extension method fornpc_behavior
.
Fixes:
Fixed an issue with the Demon Fire Mask's homing reticle not showing on creatures and wildlife.
Fixed issues with collision for gallery objects.
Fixed an issue where the island download progress only used the first 20% of the bar.
Fixed a crash that occurred when manipulating AI Patrol Path devices.
Updated the pack location for SwissKale to sit closer to the character.
Scene Graph
New:
light_components now use centimeters like other SceneGraph components.
Fixes:
Circular dependencies are no longer allowed when picking entities.
Scene Graph Upgrade Notes
If you created and saved experimental light_components in 33.00 or 33.10, they need to have their values changed to centimeters starting in 33.20.
Editor
New:
Added a Default button to the Scalability Menu in the Editor that resets the scalability to the initial setting in the device profile.
Fixes:
Fixed an issue where the Editor loading caused a potential crash or unwanted side-effects on undo.
Fixed padding around the Experimental Feature warning.
Fixed an issue with NPCs showing up in custom UI player info lists.
Fixed an issue where creating an anchored Note would unset the Editor’s selection mode.
The following are fixes made to Live Edit:
Fixed an issue where the transform of an actor was sometimes lost (for example, changing the rotation and losing the scale).
Fixed an issue with new traps not being added in UEFN.
Fixed an issue where cutting and pasting wall or floor pieces left the old actor behind in UEFN.
Fixed some states failing to sync to UEFN when placing prop variants.
Unreal Revision Control
Added a warning for not having a user signed into an AutomationException for Xbox devices.
Verse Updates and Fixes
New:
Added more support for type aliases at module scope in the form
id := expr
: this can now be used to create aliases for classes, interfaces, and other nominal types.Improved the reliability of adding and removing widgets in Verse.
Fixes:
Fixed a bug in
ApplyWorldRotation
for Verse rotations.
Known Issues
Chapter 5 Season 1 Core Weapons have experienced some animation regressions while using the First Person Device. This will be improved in future updates throughout January.