All materials in Twinmotion are fully customizable and designed to simulate a large variety of real-world natural and man-made surfaces. Whether you create your own materials in the Materials dock or use the materials in the Library, all materials in Twinmotion are physically-based and designed to render correctly in all rendering modes: Real time (Standard and Lumen) and Path tracer.
You can create custom materials in the Materials dock using one of the following base material types as a starting point: Standard, Glass, Fabric, Emissive, Water, Car paint, Subsurface, Video, and Foliage. For more information about the Materials dock, see the “Materials Dock” section in The Docks.
The Twinmotion Library contains a large amount of ready-made materials in several categories that you can use as is or customize for your needs. You can find the materials in the following locations:
Twinmotion assets Library: Library > Materials
Megascans Library: Library > Megascans
Adobe Substance 3D Library : Library > Adobe Substance 3D
For more information on the Twinmotion Library, see The Library.
Physically-Based Materials
Information about creating physically-based materials for Twinmotion.
Fabric Materials
An overview of Fabric materials in Twinmotion.
Foliage Materials
An overview of Foliage materials in Twinmotion.
Glass Materials
An overview of Glass materials in Twinmotion.
Standard Materials
An overview of Standard materials in Twinmotion.
Substance Materials
An overview of Substance materials in Twinmotion.
Creating Materials
Learn how to create custom materials in Twinmotion.
Changing a Material Used on More Than One Surface
How to change a material that is used on more than one surface and apply it to one surface only.
Resolving Material Conflicts
Resolving material conflicts in Twinmotion.