Geometry files you can import into Twinmotion come in a wide variety of formats. They are imported into Twinmotion as objects, and are visible in the Scene graph.
For information on the geometry file formats supported in Twinmotion, refer to Geometry Overview.
Importing Geometry Into Twinmotion
Open the Import dock by clicking Import in the Footer.
In the Import dock, click the Import ( + ) icon.
Click the Geometry tab, and click Open.
In the Import window, navigate to the folder that contains the geometry file you want to import.
Select the geometry file and click Open.
In the Import window, under Options, select the importing options for the geometry file. For more information about the options, refer to Import Options.
Click Import. The import process starts, and the contents of the geometry file and material assets are imported into Twinmotion.
Importing Multiple Geometry Files
If you have several geometry files you want to import into a Twinmotion project, you can import them all at once. You can import multiple files, and multiple file types simultaneously.
All geometry file types can be imported at the same time with the exception of .wire
files. You can, however, import multiple .wire
files at the same time.
To import several geometry files at the same time, they must all be located in the same folder. You must also copy any textures or folders that contain textures in the same folder as the geometry file.
If your multiple file import includes .gLTF
files, you must also copy the .bin
file included with .gLTF
files.
Open the Import dock by clicking Import in the Footer.
In the Import dock, click the Import ( + ) icon.
Click the Geometry tab, and click Open.
In the Import window, navigate to the folder that contains the geometry files you want to import.
Select the geometry files and click Open.
In the Import window, under Options, select the import options. The options are grouped as follows:
All files: Import options for all geometry file types.
Non Datasmith, glTF/glB: Import options that don’t apply to
.udatasmith
,.glTF
, and.glB
files.Datasmith, glTF/glB: Import options that apply only to
.udatasmith
,.glTF
, and.glB
files.
For more information about the options, refer to Import Options.
Click Import. The import process starts, and the geometry files and material assets open in Twinmotion.
Working with Geometry Files
Each geometry file that you import into Twinmotion appears in the Import dock.
Depending on the type of geometry file you are using, from the Import dock you can do the following:
Select all imported objects in the file.
Reimport a new geometry file.
Update the file.
Delete the file.
Option | Description |
---|---|
Select all imported objects | Selects the contents of the entire imported file in the Viewport and Scene graph. |
Reimport with new file | Replaces the existing imported geometry file with another one. The file will be placed in the scene in the same position as the previous one. For more information, refer to Updating Geometry Files. This command applies to all geometry files except |
Refresh icon | Updates the imported geometry file with any changes that were made in the source file. For more information, refer to Updating Geometry Files. |
Delete | Deletes the file from the Import dock. For more information, refer to Deleting Geometry Files. |
Updating Geometry Files
If you make changes to a geometry file in your design application, you can update it in Twinmotion by either refreshing or replacing the file in Twinmotion.
Datasmith, .glTF
, and glB
files are replaced using a different process, and also have extra options for reimporting and resetting the properties of individual assets. For more information, refer to Replacing or Updating Datasmith Files in Twinmotion, and Resetting and Reimporting Individual Assets.
In the Footer, click the Import icon to open the Import dock.
If the source file name and location has not changed, click the Refresh icon that appears above the geometry file.
If the file name and / or location has changed, you need to reimport the file.
In the Import dock, click the ellipsis (...) that appears above the geometry file.
In the menu, select Reimport with new file.
In the Open file window that opens, select the geometry file and click Open.
Deleting Geometry Files
In the Footer, click the Import icon to open the Import dock.
In the Import dock, click the ellipsis (...) that appears above the geometry file.
In the menu, select Delete.
When you delete a geometry file from the Import dock, it remains as an object in the Viewport and Scene graph, but cannot be replaced or updated from the Import dock. To remove a geometry file from the Viewport and Scene graph, right-click on the file in the Scene graph and select Delete.