To use this workflow, you must install the Datasmith Exporter plugin for your design application. For more information on design applications that support Datasmith and where to download the plugins, refer to Supported Design Applications for Datasmith.
3D models and assets from any major Building Information Modeling (BIM), Computer-Aided Design (CAD), or modeling design application can be brought into Twinmotion using the Datasmith File Import workflow. Once you’ve installed the Datasmith Exporter plugin in your design application, you use the Datasmith Exporter toolbar to convert your content into a .udatasmith
file and a folder containing all your material assets. You then import the .udatasmith
file and the material assets into Twinmotion using the same workflow for importing Geometry.
Creating Datasmith Files
To convert the files in your design application to the Datasmith format and import them into Twinmotion, do as follows:
Step 1: Download and install the Datasmith Exporter plugin for your design application. This installs the Datasmith Exporter toolbar in your design application.
Step 2: In your design application, use the Datasmith Exporter toolbar to export your content and create a
.udatasmith
file and Material assets folder.Step 3: Import the
.udatasmith
file and Material assets folder into Twinmotion.
Certain design applications, such as ArcGIS CityEngine, BricsCAD, and Vectorworks, have the Datasmith Exporter functionality built-in to their software. If you are using these applications, you can skip Step 1.
Step 1: Download and Install the Datasmith Exporter plugin
Download the Datasmith Exporter plugin for your design application. You can access the plugins from:
The Twinmotion website.
The Supported Design Applications for Datasmith documentation page.
The Plugins tab in the Twinmotion Home panel.
Your design application’s website.
For information on how to install the Datasmith Exporter plugin for Archicad, Revit, Rhino, or SketchUp Pro refer to:
As of Twinmotion 2023.1 and Revit 2024, the Datasmith Exporter Plugin is managed by Autodesk and is built in to Revit. No download or separate installation is required.
Step 2: Export the Content with the Datasmith Exporter Toolbar
In your design application, open the scene that you want to export
In the Datasmith Exporter toolbar, click Export to Datasmith
In the file browser window that opens, select the location where you want to save the
.udatasmith
file and folder.Choose a file name and click Save. The
.udatasmith
file and a folder containing the assets of the scene are created. In most design applications, only assets that are visible in the Viewport are exported; hidden assets are not exported.
Step 3: Import the Content Into Twinmotion
You can import Datasmith files into Twinmotion using the same workflow you use to import geometry. For more information, refer to Importing Geometry.
Replacing or Updating Datasmith Files in Twinmotion
If you updated or modified a .udatasmith
file you are working with outside of Twinmotion, you can update the scene in Twinmotion by either refreshing or reimporting the file in Twinmotion.
In the Footer, click the Import icon to open the Import dock.
If the source file name and location has not changed, click the Refresh icon that appears above the Datasmith file.
If the file name and/or location has changed, you need to reimport the file.
In the Import dock, click the ellipsis (...) above the Datasmith file.
In the menu that opens, click File settings.
In the Datasmith File Import window, select the new
.udatasmith
file, then choose the import options and click OK.
Resetting and Reimporting Individual Assets
If you delete objects or make changes to objects or materials in an imported Datasmith file, you can reimport the objects and reset the original settings for these objects only, instead of doing a full reimport.
These options are also available for .gltf
and .glb
geometry files.
In the Import dock, click the ellipsis (...) that appears above the file, and in the menu select one of the options.
Option | Description |
---|---|
Reset transform on selection | Returns selected objects in the imported file to their original position, rotation, scale, and size. |
Reset materials on selection | Returns the materials on selected objects in the imported file to their original materials. |
Reset properties on selection | Returns the properties of selected lights to the setting you chose in the Light settings option when you first imported the file. |
Reimport deleted objects | Reimports any objects in the imported file you deleted. |