The Adobe Substance 3D category in the Twinmotion Library contains a curated selection of free Substance materials from the Adobe Substance 3D Assets library.
Substance (SBSAR) materials are procedural; they contain the same settings as other Twinmotion materials, but they also contain parameters that are unique to Substance materials. You can use these parameters to select built-in presets, tweak the look and feel of the materials, and generate texture maps directly from within Twinmotion.
You can import other Substance materials from the Adobe Substance 3D Assets and Adobe Substance 3D Community Assets libraries into Twinmotion, as well as Substance materials you or other designers create.
Adobe Substance 3D and Substance 3D Community Assets
To access the Adobe Substance 3D Assets and the free materials in the Adobe Substance 3D Community Assets libraries directly from within Twinmotion, click the buttons in the Adobe Substance 3D category in the Twinmotion Library.
You must be signed in to your Adobe account to download Substance materials from the Adobe website.
The Adobe Substance 3D Assets library contains a large collection of scan-based and fully parametric materials.
The materials in the Adobe Substance 3D Community Assets library are free and are created by the Substance 3D community.
In both of these Adobe libraries, you can preview the materials and try out the parameters before you download and import them into Twinmotion.
For information on how to import Substance materials into Twinmotion, see Importing Substance Materials Into Twinmotion.
Substance Materials in the Materials Dock
When you use Substance materials in your scene, you can identify them in the Materials dock by the Adobe Substance icon that appears on the thumbnails of the materials.
For more information about Substance Materials and their parameters, see Substance Materials.