Expression Editor’s main purpose is to ease navigating the intricacies of the MetaHuman head rig.
Successfully calibrating or altering DNA depends on the modification of several elements in the correct order, so that no operation negatively impacts the preceding ones.
We’ll present one way of approaching the calibration process, but once you understand the rig and the steps you might find variations on it that work best for you, or for a specific case.
Next Steps
Obtaining an Initial MetaHuman Head DNA
Recommendations for obtaining the initial MetaHuman Head DNA to use with Expression Editor.
Neutral Pose
Getting the best Neutral Pose.
Skin Weights
Validate and tweak skin weights.
Expression Poses
Edit expression poses.
Saving and Exporting Data
Preparing the modified MetaHuman head DNA for use in MetaHuman Creator and Unreal Engine.