Documentation Changelog
November 12, 2024
Unreal Engine 5.5 Release:
Added the Audio Driven Animation page, which gives you the ability to process audio into realistic facial animation.
Added the Optimized MetaHuman section, which explains how to generate and configure your MetaHuman for higher fidelity, or optimize them for higher performance.
Updated the Capture Data page to include new Timecode Information.
Updated the MetaHuman for UEFN page to its own new section for an improved user experience.
Added a link to the Stereo Camera Calibration and Tools page to point to the new MetaHuman Stereo Tools plugin that can be download from Fab (previously UE Marketplace).
June 22, 2024
Updated Setting Up MetaHumans in UEFN to include the new Talisman project configuration settings.
May 3, 2024
Updated the main landing page to be more welcoming and functional.
Added new written guides to the Animating MetaHumans with Control Rig page.
March 20, 2024
Added the Setting Up MetaHumans in UEFN page, which goes over how to configure your MetaHuman inside UEFN.
Updated the Stereo Camera Calibration and Tools page to include the change in the Stereo Capture Tools, now being offered as a separate download. Starting in Unreal Engine 5.4, the tools will no longer come with the engine.
Updated the Hardware and Device Requirements page to reflect recent updates to the MetaHuman Plugin.
Added the Finding your MetaHuman ID page, which explains how to find a MetaHuman's unique asset ID.
June 15, 2023
MetaHuman Documentation is now hosted on the Epic Developer Community. Please update your bookmarks from
docs.metahuman.unrealengine.com
to the new URL on the Epic Developer Community.We updated and expanded the documentation for the MetaHuman plugin for Unreal engine, including:
Added a new section about the different types of Assets that the plugin works with: MetaHuman Identity, Capture Sources, Capture Data, and Performance Assets.
Added a new From Footage tutorial.
We added a new page that explains how MetaHuman Versioning works in Unreal Engine and how to upgrade your old MetaHumans to newer versions.
We now have a dedicated section for the MetaHuman Facial Description Standard, with reference pages and animated illustrations of all of the MetaHuman animation control curves.
Several pages have had their contents updated to correspond to the latest changes to MetaHumans.
The Unreal Engine 5 Quickstart guide has been removed and relevant content has been merged into other pages where appropriate.
Additional Resources
Grooming for real-time realism: hair and fur with Unreal Engine - A white paper that describes how to use Unreal Engine to generate real-time hair for your projects, in the same way a MetaHuman's hair is generated.