Animation retargeting is the process of reusing animations between characters that:
Use the same Skeleton Assets but may have different proportions.
Use different Skeleton Assets that share a similar Bone hierarchy
Retargeting preserves Skeleton proportions and prevents unnecessary mesh deformation when using animations from differently shaped characters.
This section of the MetaHumans documentation contains guides for the following animation retargeting workflows:
Runtime Animation Retargeting
Retarget animations from Quinn to a MetaHuman at runtime.
Retargeting UE4 Mannequin Animations
Retarget animations from the Unreal Engine 4 Mannequin to a MetaHuman.
Retargeting Animations Between MetaHumans
Retarget animations from one MetaHuman to another.
Retargeting Animation Blueprints
Retarget the Quinn Animation Blueprint to a MetaHuman.
Additional Resources
To learn more about animation retargeting, refer to the following resources:
MetaHuman category in the Unreal Engine Dev Community, which contains resources created by Epic Games, as well as the Unreal Engine community.