With MetaHuman, you can create high-fidelity, fully rigged digital humans for your projects.
These MetaHumans come with many features that make them ideal for linear content and high-fidelity real-time experiences. They can also be optimized for better performance in games and more limited real-time experiences.
You can generate two types of MetaHumans to import into Unreal Engine:
Cinematic MetaHumans offer the full presentation and the highest fidelity available with the product. These MetaHumans can be used for both offline cinematic rendering and real-time rendering where quality takes priority over performance.
Optimized MetaHumans are aimed at offering comparable levels of fidelity to cinematic, but with a focus on higher performance necessary for most real-time applications. These MetaHumans come in three levels of optimization - High, Medium, and Low.
The following table details the differences between the two types of MetaHuman available:
Item | Cinematic | Optimized (High, Medium, Low) |
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Materials and Textures |
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Levels of Detail |
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Animation |
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Hair |
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Memory Footprint |
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Optimizing a MetaHuman in a project gives you the ability to improve performance over quality. The visual difference between Cinematic quality and High quality is somewhat noticeable, but the most prominent difference is the file size.
You can further optimize your MetaHuman by adjusting the settings in the MetaHuman Component and the LODSync Component.
Learn more about these components by reading the documentation below.
The MetaHuman Component for Unreal Engine
Learn how to configure the MetaHuman component in Unreal Engine 5.
LODSync Component for Unreal Engine
Learn how to set up and customize your MetaHuman LOD settings in Unreal Engine 5.