MetaHuman Sample (Unreal Engine 5)
The MetaHumans sample for Unreal Engine 5 showcases some of the best practices of how to use the latest MetaHumans in your Unreal Engine projects.
The sample contains:
An updated version of the Sequencer cinematic that was originally included in the original MetaHuman Sample (Legacy).
Two new Levels that demonstrate how to use ragdoll physics with MetaHumans.
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MetaHuman Lighting
The MetaHuman Lighting content sample contains several ready-made lighting environments that replicate a number of the lighting setups used in the MetaHuman Creator (MHC) online tool.
The purpose of this project is to provide these lighting environments offline so users can test and render their MetaHumans in Unreal Engine 5. This is a primarily visual feature aimed at lighting artists, technical artists, cinematographers, and other roles who work with props and environment lighting as part of their day-to-day. It also helps visual artists to develop characters in the context of their final lighting.
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MetaHuman Sample (Legacy)
The MetaHuman Sample for Unreal Engine 4.26.1 is a full cinematic composed of two high-fidelity digital human characters that bring to bear all of Epic Game's latest advances in character technology. This sample project provides a first look at MetaHumans, the digital characters that are the output of MetaHuman Creator, an online application that you can use to create characters of the highest quality.
Read more: MetaHuman Sample (Legacy)