To use MetaHumans in Unreal Engine, UEFN, or Maya, you must first download all of the required files and Assets.
The pages in this section cover the following:
The required setup before you can download and export MetaHumans.
How to generate and download a MetaHuman's Assets.
How to export MetaHumans.
MetaHuman Versioning Guide
This guide shows how to manage and upgrade various versions of MetaHumans for your project.
MetaHumans in Quixel Bridge
Accessing MetaHumans in Quixel Bridge.
Downloading MetaHumans
Downloading MetaHumans with Quixel Bridge.
Unreal Engine Requirements and Configuration Settings
Configure and optimize Unreal Engine for working with MetaHumans on different platforms.
Exporting to Unreal Engine 5
How to export MetaHumans to Unreal Engine 5.
Exporting to Maya
Guide for exporting a MetaHuman to Autodesk Maya.
Re-Exporting a MetaHuman
How to re-export a MetaHuman you modified to Unreal Engine.
Finding your MetaHuman ID
This guide shows how to find the ID for a MetaHuman.
Exporting and working locally with MetaHuman Assets is supported on the following platforms:
Unreal Engine 5: Windows and macOS
UEFN: Windows only
Maya: Windows only
Though exporting MetaHumans may work on other platforms, you may experience issues or instability, and we cannot guarantee the results.
For notes and information about how to work with legacy MetaHumans in Unreal Engine 4, refer to the Legacy Documentation section.