This section of the MetaHuman documentation contains guides on how to animate MetaHumans using Animation Blueprints and Assets, animation retargeting, working with Control Rig and IK Rig Assets, and more. Refer to the guides below:
Using MetaHumans in Sequencer
Overview of importing a MetaHuman in Sequencer and resources to help you learn more about animating MetaHumans with Control Rig.
Animating MetaHumans with Control Rig
Video presentation of the Control Rig that is included with a MetaHuman.
Using the MetaHuman Facial Rig
Video presentation of the facial Control Rig that is included with a MetaHuman.
Animating with Live Link
Animate MetaHumans in Unreal Engine using the Live Link plugin and the TrueDepth camera on your iPhone or iPad.
Facial Pose Library Quick Start
Learn how to apply preset Facial Poses to your MetaHuman using Sequencer and Control Rig.
Retargeting Animations to a MetaHuman
Animation retargeting guides for MetaHumans in Unreal Engine 5.
Runtime Animation Retargeting
Retarget animations from Quinn to a MetaHuman at runtime.
Retargeting UE4 Mannequin Animations
Retarget animations from the Unreal Engine 4 Mannequin to a MetaHuman.
Retargeting Animations Between MetaHumans
Retarget animations from one MetaHuman to another.
Retargeting Animation Blueprints
Retarget the Quinn Animation Blueprint to a MetaHuman.