Bring the world of KPop Demon Hunters to your islands with curated assets in Fortnite Creative and Unreal Editor for Fortnite (UEFN). The branded content includes features like a starter island, HUNTR/X characters, multiple demon enemy types, and gameplay items.
Build islands where players gain the HUNTR/X as allies and defend the human realm from demons. You can design your environment with items such as the crashed HUNTR/X plane, posters, Honmoon material, and Gwi-Ma vista. Incorporate brand colors and Fortnite assets to expand your island design.
Access Content Through Island Templates
You can gain access to the KPop Demon Hunters feature set by using the templates in UEFN or Creative.
KPop Demon Hunters Starter Island
Use the KPop Demon Hunters Starter Island template in UEFN to start building with the brand features, and examine how existing Fortnite assets are connected to create the city. You can access the project template in the UEFN project browser under the Brand Templates tab.
To get the best experience from the template, use the editor and an instance of the Fortnite game client (session) together. From the Fortnite session, you can see HUNTR/X and demon non-player characters (NPCs) in action, use gameplay items, and try out weapons.
Use the Outliner to examine all the assets used to design the island.
Kitbash with Fortnite Assets
The starter island showcases locations inspired by iconic scenes from the movie, like the bathhouse and plaza where the Saja Boys first perform, created by kitbashing with Fortnite assets. You can create similar scenes using a mix of props, prefabs, and additional assets from galleries. The starter island uses assets from galleries like Mega City, Chapter 4 Jungle, and Paradise.
Template Envrionments
The environment design of the building assets are put together using an off-grid setup, instead of the general Fortnite grid-snapping that automatically snaps building pieces together. In the template, the Fortnite Cell Snap in the viewport toolbar is disabled to create more unique shapes and configurations that match the theme of the island. You can control how freely assets move based on a custom grid size you define in the viewport toolbar. This workflow works well with buildings on a non-destructible island.
To learn more about these grid and snapping options, see Viewport Toolbar.
Gameplay
The starter island includes minor gameplay to highlight and provide the opportunity to try out the toolset.
The experience starts in an alleyway where you can hire the HUNTR/X NPCs, and equip Rumi’s Empowered Sword, which triggers demon NPCs to spawn. After you defeat the demons, make your way to the bathhouse for a second wave. The combat is completed as you travel through the bathhouse and to the plaza. At the plaza, celebrate with HUNTR/X and hop on stage for a jam session.
The table below describes some key functionality in the template.
Functionality | Description |
Bathhouse Reactive Environment | To capture the moody bathhouse, the design team added dynamic assets, like the water material, that gradually changes colors as you enter. This was designed to mimic the movie where demons spawn from the Honmoon barrier into the bathhouse. The design is set through a Volume device that enables a Timer and a Trigger device when you enter it. The Trigger device enables the play function of the Cinematic Sequence device. The level sequence on the device animates changing values of the assets. To learn more, see Gameplay Events in Sequencer. |
Plaza Cut Scene | When you approach HUNTR/X in the plaza, you trigger a cutscene where the pop group emotes in celebration. The cutscene is created using the Cinematic Sequence device. To create a scene focused on the girls, a HUD Controller device is used to hide the heads-up display (HUD). |
Victory Jam Session | Hop on the soda can stage to jam out and attract a crowd. On the stage is a Mutator Zone device that enables the Crowd Volume for the concert audience. To further define the celebration style, the gold aura visual effect is added to the player through the Visual Effect Powerup device. |
Kpop Demon Hunters Starter Island Device Set Ups
Other Ways to Create Brand Islands
You can also make a KPop Demon Hunters island using any template from the Island Templates tab in UEFN, and selecting KPop Demon Hunters from the Brand dropdown. In Creative, you can build using the KPop Demon Hunters grid templates.
After you create your island, you have access to curated assets for KPop Demon Hunters to design and build your gameplay. The feature set includes assets like hero characters, demons, items, and widgets. You can access the feature set in the respective KPop Demon Hunters folder in UEFN and Creative.
To learn more about accessing brand feature sets, see Accessing Brand Content.
HUNTR/X NPCs
Protect the Honmoon with the HUNTR/X characters. Create engaging gameplay where players can fight along or against the demon-hunting pop group.
With the KPop Demon Hunters Character Spawner device, you can add HUNTR/X members to your islands. These NPCs have built-in artificial intelligence (AI) for interacting with players and navigating the island. Each of the girls has her own themed pickaxe, created by their power from the Honmoon.
The device is a redesign of the Guard Spawner device. This configuration means the new device inherits the same settings, but swaps out the Guard Type dropdown with the KPop Demon Hunters Character dropdown. To learn more about the settings, such as hiring a character, see Guard Spawner Devices.
You can spawn Rumi, Mira, and Zoey in devices that use character outfits like:
The pickaxe for the characters is not available from these devices.
To use HUNTR/X characters in the Character or Guard Spawner devices, go to the Details panel, and use the Character Cosmetic dropdown.
To use them in the NPC Spawner device, create a new NPC Character Definition, and use the Character Cosmetic NPC Modifier.
Demon NPCs
Add enemies to your island with devices that spawn demons inspired by the movie.
These devices are built on pre-existing Fortnite devices and redesigned to fit the KPop Demon Hunters brand. The table below lists each device and its corresponding base version, for you to view available device options.
Demon Spawner | Demon Placer | Demon Manager |
Base Device: Creature Spawner | Base Device: Creature Placer | Base Device: Creature Manager |
The Demon Manager pairs with the Demon Spawner and Demon Placer devices to set attributes like health, speed, and damage for each demon type. Through the devices, you can choose from eleven demon types.
Demon | Shield Demon | Small Demon | Poison Demon |
Ranged Demon | Ranged Ice | Ogre | Exploding Ogre |
Poison Ogre | Mega Ogre | Mega Ogre - Loot |
Gameplay Items and Weapons
The feature set includes items and weapons to immerse players in the KPop Demon Hunters world.
You can provide this content to players from devices like:
Rumi’s Empowered Sword
Grant players the ability to slice their way to victory with Rumi's Empowered Sword.
The energy-infused sword includes the following actions:
Attack: Primary slice attack. Players can hold the attack trigger to perform three consecutive slashes.
Energy Slash: Secondary attack that fires an arc projectile.
Falling Slam: Falling ground attack invoked when attacking while in the air.
Mira's X-tra Spicy Ramyeon
Add the spice to your island with the Mira's X-tra Spicy Ramyeon consumable item for healing.
Zoey's Bubble Shield
Zoey's Bubble Shield is a throwable item that produces a golden Honmoon for protection and increases players' shields when inside.
Tiger's Teleporting Mask
Players can equip the Tiger's Teleporting Mask item to teleport a short distance.
Custom HUD
Add KPop Demon Hunters colors and design elements into your user interface (UI) with custom widgets for a cohesive look. The widgets include UI elements for:
Health
Shield
Character
Equipped item or weapon
Quickbar
Team vitals
You can use the widgets in UEFN with the HUD Controller device.
The following table lists the available widgets and corresponding settings in the HUD device.
| Widget | HUD Device Option | Description |
|---|---|---|
UW_HUD_PlayersInfoStack | Player Info Widget | Combines the player's and their teammates' information. It references the following widgets:
|
UW_HUD_EquippedInforBlock | Equipped Item Info Widget Override | Element for your selected item. Includes ammo when applicable. |
UW_HUD_QuickbarSlot | Quickbar Slot Widget Override Class | Element design for your inventory UI. |
With the device options, you can adjust the UI layout to suit your preferences. The assets to create the widgets, like textures and material instances, are available in the UEFN from the Content Drawer > All > KPop Demon Hunters Starter > UI folder.
The KPop Demon Hunters Starter Island includes editable widgets in the project files. This means you can adjust the widget attributes to customize the UI further. To learn more about UI for your island, see In-Game User Interfaces.
Prop Gallery
Included in the feature set are themed props for your environment design. Use the crashed plane, HUNTR/X posters, and statue variants to tie in themes from the movie.
The posters are exposed as textures, meaning you can add them to other assets like you would with any material. For example, you can use the Decal device to place the textures into your island.
Gwi-Ma Vista
Set the tone of combat scenes or objectives with the Gwi-Ma vista in UEFN. This asset is designed as a background element, and brings pressure from the demon ruler. Included in the vista is a visual effect (VFX) of incoming souls.
Honmoon Shader
Cover your island with the Honmoon magical barrier. The Honmoon asset is available in UEFN as a material with color options for gold or blue with purple edging. You can use the material to communicate the strength of HUNTR/X's bond with each other and fans, as well as the threat level of demons, where gold represents the strongest connection and complete blockage of the demon realm.
To use the material and edit the colors, you must create a material instance. The instance exposes parameters for you to adjust.
You can drag the original material onto assets on your island, but it will use the default golden color and not be editable.
To create the material instance:
Right-click the material.
Click Create Material Instance.
Name the material and save.
Double-click the material instance to adjust parameters like glow (emissive), color, opacity, and fade. To learn more about this asset type, see the Material Instances page of the Unreal Engine documentation.
The KPop Demon Hunters Starter Island template uses the material with the plane static mesh from the Place Actors dropdown to create a barrier and set the level design flow. The mesh is duplicated, with one instance using the gold color and the other using blue. You can edit the general shapes or create more custom meshes using the in-editor modeling tools.
In the starter island, the Honmoon changes from blue to gold to represent the progression of the gameplay. The set up for this feature is similar to the bathhouse reactive environment where a level sequence plays after you exit the building to switch the shaders.
Honmoon Storm
Incorporate the Honmoon as the island storm to increase the intensity for players. When you place a storm device in your KPop Demon Hunters island, the Storm Visuals dropdown in the device settings updates with an Honmoon Storm option.
You can use the following devices to set the storm:
Basic Storm Controller: Generates a single storm phase.
Advanced Storm Controller: Generates multiple storm phases.
Gold and Demon VFX Auras
Immerse players in your islands with (VFX) auras in UEFN. The auras are created with the Niagara system. The two aura types, gold and demon, create gameplay opportunities, like distinguishing teams or indicating a special ability. In the KPop Demon Hunters Starter Island, the gold aura is applied when you begin a jam session.
Gold Aura | Demon Aura |
The auras are in the All > KPop Demon Hunters > PlayerAuras folder. There are two VFX assets for each aura type, one to apply to players and the other to add to objects. You can drag the aura VFX assets labeled static mesh in the viewport and onto an object.
To add the aura for players:
Add the VFX Powerup device to your island.
In the Details panel, set the Visual Effect option to Custom.
In the Custom Effect dropdown, search for and add the VFX aura.
You can add the powerup to your island for players to apply to themselves, or use the device's Spawn function to activate it based on an event.
You must use the device to assign the aura to players. Avoid adding the player VFX in the viewport, as it will fail validation.
Additional Design Elements
As you build your island, keep in mind brand elements like color and themes from the movies. Take the time to understand the brand so that fans of the film can connect with it.
For example, think of the colors that surround HUNTR/X and the Saja Boys. Use those color schemes to make distinctions in your island. You can pull colors from the assets. Also consider elements like lighting to establish the theme. You can play with lighting and color to contrast between HUNTR/X vs. demons or players vs. demons. The lighting in the starter island is set to capture the nightlife, Honmoon danger, and moody bathhouse fight.
To learn more about designing your game and tips for incorporating assets, check out the following pages:
Publishing Islands
To publish KPop Demon Hunters islands, you must be a member of the Fortnite Developer Program and opt into additional terms and conditions for the brand in the Creator Portal. Your island must also align with the brand guidelines. To learn more about the brand rules and becoming a developer, see KPop Demon Hunters Brand Rules.
IARC Audience Restrictions
Any islands that you create must have an age-appropriate rating. The Creator Portal is set up to guide you through this process, as part of the island publishing workflow. As a general rule, you should create your island with all audiences in mind.
The table below shows each Rating Authority and region, along with their age-appropriate ratings for your island.