The results of an overlap query. See entity.FindOverlapHits(). We will get one overlap_hit for each intersection of any volume in SourceVolumes with any other volume.
Verse using statement |
using { /Verse.org/SceneGraph } |
Members
This struct has data members, but no functions.
Data
Data Member Name | Type | Description |
---|---|---|
SourceComponent |
?component |
The source component and volume (query input). For compound inputs (like an entity hierarchy) this will be a component/volume in that hierarchy. The SourceTransform is the transform of SourceVolume used for the overlap test. For single volume inputs like a sphere, the Source volume and transform are just the inputs to the overlap test, and the component is false. |
SourceVolume |
collision_volume |
The source volume (query input) |
SourceGlobalTransform |
transform |
The source volume transform |
TargetComponent |
component |
The component that was hit by SourceVolume |
TargetVolume |
collision_element |
The volume that was hit by SourceVolume |