The effect of a latency in online gaming where a moving object appears to leap from on place to another instantly. This is not a good thing if it's not part of the gameplay design.
An effect in some video games designed to balance game difficulty dynamically. For example, AI characters falling behind might get a buff, while those too far ahead of the players might get a debuff.
rubberbanding
The effect of a latency in online gaming where a moving object appears to leap from on place to another instantly. This is not a good thing if it's not part of the gameplay design.
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