A visual representation of an interconnected system of audio processing nodes used to generate, modify, and route sound in a game engine.
Each node in the graph represents a functional component, such as an audio source, filter, effect, mixer, or output. These nodes are connected by links that define the flow of audio signals. In UEFN, an audio node graph enables dynamic and procedural sound design by allowing developers to build complex audio behaviors, such as spatialization, reverb, and real-time audio effects.