Time to add some targets for the player to shoot!
Throughout this tutorial, we will be referring to targets as good targets and bad targets. The good targets are the ones that earn the player points when successfully shot. The bad targets cause the player to lose points if hit.
Devices Used
3 x Target Dummy Track device
3 x Target Dummy device
1 x Barrier device
Add a Moving Target
The player scores for hitting moving targets!
Open the Content Browser and navigate through the folders to Fortnite > Devices.
Search for target to surface the target devices.
Drag a Target Dummy Track into the viewport. This target slides back and forth on a track.
In the Details panel, under User Options, customize Target Type to Round.
These round targets will be your good targets. When the player shoots one, they earn points.
With User Options still expanded, expand Advanced to show more options, then customize the following, scrolling as needed.
Option and Value Score Value = 0
Show Health Bar = Uncheck
Move on Proximity = Uncheck
Score Bullseye Knockdown = Check
Hing from Center = Check
Reset Time Type = Random
Random Reset Minimum Time = 3.0 s
Random Reset Maximum Time = 6.0 s
Pop-Up Delay Type = Random
Random Pop-Up Minimum Time = 3.0 s
Random Pop-Up Maximum Time = 6.0 s
With these settings, the following happens:
The target shape becomes round.
When the target drops, it folds from the middle of the stand instead of from the bottom.
The reset and pop-up times are randomized to reset or pop-up between three and six seconds.
Add More Targets
Shooting one target isn’t very exciting, so you can up the pace by adding more targets.
Since this one is already customized, it's easy to copy it, then arrange the copies in a staggered pattern like a shooting gallery at a carnival.
Click the Target Dummy Track device in the viewport to select it.
Press the Alt key, then drag the Y-axis arrow to create a duplicate target.
You can drag an item by any axis to make a copy while pressing the Alt key. The axis you select limits the direction you can drag it: left or right, up or down, forward or backward. Clicking the right angle where two axes meet lets you drag the object on two axes.
Duplicate the target until you have three.
Use the grid on the floor to translate (move) the targets into a staggered pattern.
To create even more random behavior, alter the Random Reset and Pop-Up Delay times on the duplicate target dummies so they don't behave identically.
Add a Non-Moving Target
Using sliding targets adds one layer of complexity to the shooting gallery because a moving target is harder to shoot at than one that doesn't move.
On this step, add a second layer of complexity by adding a non-moving target that a player should not hit, and deduct points if the player does hit it!
In the Content Browser, search for target again.
This time, drag the Target Dummy into the viewport. Unlike the first target, this one doesn't move on a track. Instead, it swings between knockdown and stand-up positions.
This target will be your bad target. If the player shoots one, they lose points.
In the Details panel, under User Options, set Target Type to Teddy Bear, then expand Advanced to set the following values:
Option and Value Score Value = 0
Show Health Bar = Uncheck
Pop Up Delay Type = Random
Random Pop Up Minimum Time = 2.0 s
Random Pop Up Maximum Time = 10.0 s
Time Before Hiding Type = Random
Random Hide Minimum Time = 2.0 s
Random Hide Maximum Time = 10.0 s
Start Position = Down
These settings cause the target to start in the down position, then pop up randomly.
Add a Barrier
To control player movement and prevent the player from getting close to the targets as they're shooting, you'll create a barrier that keeps the player at a distance.
In the Content Browser, search for barrier.
Drag the Barrier device into the viewport and place it in front of the target devices.
In the Details panel, under User Options, set the Barrier Depth, Barrier Width, and Barrier Height options to make the barrier the same size as the shooting gallery area. Use the transform arrows to reposition it as needed.
Open the Barrier Material dropdown menu and select Clear from the menu options. This makes the barrier see-through.
Scroll down to the Block Weapon Fire and uncheck the option.
When players spawn into the game, they can wander around the area behind the barrier, but can't enter the shooting gallery area.