The v36.20 update brings new weapons and items like the Unstable Thunderclap DMR, Lightrider’s Surf Cube, and the Unstable Bounce Grenade. Explore Utopia City-themed Prefabs and Galleries, plus a range of other updates and fixes.
Content Browser and Inventory Updates
Check out all the new devices and items available this release!
Device Updates and Fixes
New:
New customizable PaddingBetweenSlots setting in UEFN for the Custom Quickbar property.
Fixes:
Fixed an issue where a player attacker that gets eliminated in multiple rift point volumes can plant a rift point device anywhere on their next spawn.
Fixed an issue where the character's head would not render if a disguise was applied with another gadget present in the inventory.
Voting Group and Voting Options Device
Fixed a comma typo at the end of the tooltip for the voting option device.
Fixed an issue in UEFN where the Custom Quick Menu overlaps the default UI when in Edit Mode.
Fixed an issue where setting the spawn angle in Verse did not apply the value.
New Weapons
Unstable Thunderclap DMR
New Items
Surf Cube
Lightrider's Surf Cube
Unstable Bounce Grenade
New Prefabs & Galleries
Utopia City Train Station
Utopia City Skyrise Towers
Utopia City Puppuccino Cafe
Utopia City Orbitz Club
Utopia City Wall Gallery
Utopia City Street Gallery
Utopia City Foundation Gallery
Utopia City Floor and Stair Gallery
Utopia City Prop Gallery
Utopia City Indoor Prop Gallery
New or Updated Documentation
The UEFN Viewport Toolbar page has all the latest information about the new and improved functionality included in the UEFN toolbar update.
Community Bug Fixes
The following fixes are from issues that you submitted to us on the forums. Thank you for your patience and for reporting these issues!
Fixed an issue where players were listed individually on leaderboards on team-based islands.
Fixed an issue where Scene Graph Entities were ignored when building NavMesh.
Fixed an issue where props were keeping collision when NoCollision was set.
Fortnite Ecosystem Updates and Fixes
Fixes:
Fixed a categorization issue that listed the Typhoon Blade as Epic rarity instead of Mythic rarity in the Creative Inventory.
Brand Island Updates and Fixes
New:
Fortnite x Squid Game Doll - Control Rig: Bring the iconic CTL doll to life with a control-rigged version (UEFN only).
Fixes:
LEGO® Bloom Tycoon assets now correctly appear under LEGO Content > Prefabs > Bloom Tycoon and LEGO Content > Props > Bloom Tycoon in the Content Drawer.
Fixed an issue where some assets in the Squid Game galleries could not be interacted with when using the phone tool.
Adjusted the names of props to reference Squid Game.
Fixed LOD settings of the quarter full Squid Game Llama Bank.
Fixed the lighting component on Squid Game Dorm Lights to not display a dot against the mesh.
Removed minimap and resources UI in the Squid Game Minigame Mastery template.
Fixed the following string in the Minigame Mastery template: "At least one mesh with a sky material is in the scene but none are rendered in main view."
Fixed the Ddakji and Flying Stone props to allow the Phone Tool to interact with them after being placed.
UEFN Updates and Fixes
New:
Static mesh objects that use physics now have additional options for adding sound effects and visual effects.
Fixes:
Fixed an issue where pushing Verse changes resulted in the need to restart the editor to launch a new session or push changes when the editor lost its connection to the server.
Fixed an issue where the editor UI would not properly reflect when the editor lost its connection to the server.
Fixed an issue where the Message Log failed to open when the project experienced validation issues.
The following are improvements to the Capture Manager:
Fixed an issue resulting in a crash state during thumbnail extraction.
Fixed an issue resulting in a crash state when starting the CPS file stream.
Fix an issue resulting in a crash state related to BaseIngestLiveLinkDevice.
Fixed an issue resulting in a crash state when closing the GetCaptureDevice option.
Environments and Landscapes
New:
Improved Undo performance on large landscape changes.
Materials
Fixes:
Fixed a SafeRenameEditorOnlyData() issue that resulted in a crash state in when EditorOnlyCurrent is null.
Modeling
Fixes:
Fixed an issue resulting in a crash state when deselecting a mesh in Modeling Mode or exiting Modeling Mode.
Scene Graph
Fixes:
Fixed an issue with light components not being selectable in the viewport after reinstantiation.
Fixed an issue where entities were ignored when building NavMesh data after restarting a game.
Fixed an issue where spawning copies of a prefab would not spawn child entities correctly.
Verse Updates and Fixes
Fixes:
Fixed a crash related to Sleep calls.
Unreal Revision Control (URC) Updates and Fixes
New:
Check-in speeds should now be faster on projects created in 36.00 and beyond, given some optimizations we’ve made to the new version of Unreal Revision Control.
Fixes:
Fixed an issue in which long delays occurred while saving after adding and subsequently deleting a large prefab.