When a Trigger device is triggered by a player, vehicle or sequencer, it can send a signal to another device that will initiate a specific action.
This device can be used with other devices, or alone.
Finding and Placing the Device
- From Create mode, press the Tab key to open the Creative inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the **QUICK BAR** to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone, then press P again to reactivate your phone.
- Point at the device with your phone. If the Customize popup doesn’t open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
---|---|---|
Trigger Sound | Enabled, Disabled | Determines whether a sound is played when the device is triggered. |
Visible in Game | Yes, No | Determines whether the device is visible during the game. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Activating Team | Any, Pick a team | Can only be activated by this team. |
Allowed Class | No Class, Any, Pick a class | Determines which class can activate the device. |
Triggered by Player | On, Off | Determines whether to trigger this channel when the player gets within the proximity of the device. |
Triggered by Damage | Off, On | Determines whether to trigger this channel when the object is damaged. |
Triggered by Items | Off, On | Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles. |
Triggered by Vehicles | On, Off | Determines whether to activate the trigger when a Vehicles gets within proximity of the device. |
Triggered by Creatures | On, Off | Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device. |
Triggered by Sequencers | On, Off | Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse. |
Triggered by Water | On, Off | Determines whether or not to activate the trigger when it is touched by a Water device. |
Activate on Game Phase | None, Game Countdown, Game Start | Sets the device to activate in the selected game phase. |
Times Can Trigger | Infinite, Pick a number | The number of times this device can trigger before being disabled. |
Transmit Every X Triggers | 1, Pick a number | Sets the device to only send a signal after being triggered the specified number of times. |
Delay | None, Pick a time interval | Determines the length of time the device will wait between being triggered and sending a signal. |
Reset Delay | None, Pick a length of time | Specifies the length of time the device must wait after sending a signal before it can be triggered again. |
Trigger Sound | Disabled, Enabled | Determines whether a sound is played when the device is triggered. |
Trigger VFX | Enabled, Disabled | Determines whether or not visual effects are displayed when the device is triggered. |
Receive Damage While Invisible | Do Not Take Damage, Take Damage | Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it. |
Enabled on Game Start | Enabled, Disabled | Determines whether the device is enabled when the game starts. |
Channels
When one device needs to “talk” to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Enable When Receiving From | No Channel, Pick a channel | Enables the device on receiving a signal from the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | Disables the device on receiving a signal from the selected channel. |
Reset Times Triggered When Receiving From | No Channel, Pick a channel | Resets the number of times the Trigger has been activated (to reset the Transmit Every X Triggers and Times can Trigger checks). |
Triggered When Receiving From | No Channel, Pick a channel | Activates the trigger when you receive a signal from this channel. (Cannot be the same channel the device transmits on.) |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
When Triggered Transmit On | No Channel, pick a channel | Transmits on the specified channel when the Trigger device is triggered. |