A Trick Tile is a trap device that destroys the tile it's placed on when activated.
This trap can be attached to a standard floor, stairs, wall or ceiling tile. You can set it to remove the building piece it's attached to when a player steps on it, or set other conditions by using triggers. You can also set the device so that the removed tile will reset to its initial state in some conditions.
Finding and Placing the Device
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From Create mode, press the Tab key to open the inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click EQUIP to add the device to your Equipment bar, or click ADD TO CHEST to add it to the Chest tab for use in a Chest or Llama.
- Press Esc to return to your island in Create mode. Use your mouse to position the device, then right-click to place it. You can also press Y to place the device directly from your Equipment bar.
- Point at the device with your Phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
This device has some basic functionality, like setting an activation delay, and triggering on contact with a player. Additionally, there are some advanced options, like making some teams or players safe, or changing the activation and reset times.
When a Trick Tile is placed, it is enabled by default when the game starts, and it stays invisible. There is a two-second delay before it removes the activated tile, and during this time it bounces, with colored warning effects.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
---|---|---|
Activation Delay | None, 2 seconds, Pick an amount of seconds | Sets the amount of time between a tile being triggered, and when it is activated to remove the tile. |
Trigger on Player Contact | No, Yes | Determines whether or not the device is triggered when a player makes contact with the attached tile. |
Reset After | Never, Pick an amount of time | Determines whether the device resets, and if so how much time passes before the tile is restored. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Enabled at Game Start | No, Yes | Determines whether the device is enabled when the game starts. If the device is disabled, it will not respond to triggers until it is enabled. |
Safe Team | Any, None, Pick a team number | Players on the selected team will not trigger the device when contacting the attached tile. |
Safe Class | No Class, Any, None, Pick a class | Players with the selected class will not trigger the device. If you choose No Class, only players without a class will be safe. |
Activated at Game Start | No, Yes | Determines whether or not the device is in an activated state when the game starts. If it is activated, the tile will already be removed when the game starts. |
Trigger Feedback | Bounce & Color, Bounce Only, Color Only, None | Determines the type of feedback the device displays when it is triggered. This display will last the amount of time set in the Activation Delay option. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Trigger when Receiving From | No Channel, Pick a Channel Number | The device is triggered when it receives a signal on the selected channel. |
Reset when Receiving From | No Channel, Pick a Channel Number | Restores the removed tile when the device receives a signal on the selected channel. |
Enable when Receiving From | No Channel, Pick a Channel Number | If the device is disabled, it becomes enabled when receiving a signal on the selected channel. |
Disable when Receiving From | No Channel, Pick a Channel Number | If the device is enabled, it becomes disabled when receiving a signal on the selected channel. |
Enable Player Contact Trigger when Receiving From | No Channel, Pick a Channel Number | The Trigger on Player Contact option will be enabled when the device receives a signal on the selected channel. |
Disable Player Contact Trigger when Receiving From | No Channel, Pick a Channel Number | The Trigger on Player Contact option will be disabled when the device receives a signal on the selected channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
When Triggered Transmit On | No Channel, Pick a Channel Number | When triggered, the device transmits a signal on the selected channel. |
When Activated Transmit On | No Channel, Pick a Channel Number | When the device is activated (the tile is removed), it transmits a signal on the selected channel. |
Gameplay Examples
In the gameplay examples below, you can follow along in building a gameplay mode using Trick Tiles. These examples take advantage of the full range of options of the device.