The Tank is a heavy-weight vehicle with 2 turrets and room for up to 3 players. Place a tank in a specific location and orientation to create the ultimate experience. This vehicle has unique features, such as:
- Infrared zoom on the main turret scope.
- Easily destroys buildings and vegetation.
- Damages smaller vehicles (boats, cars, etc.).
- Interacts with the Fuel Pump device for refueling.
Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. You can only place this device 8 times on an island.
Finding and Placing the Device
- From Create mode, press the Tab key to open the CREATIVE inventory screen.
- Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
- Point at the device with your phone. If the Customize popup doesn’t open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device’s purpose, so it’s easier to remember what each one does.
Removing the Device
You can remove this device by aiming at the device with your phone and pressing **X**. Doing so will cause both the device and the foundation where it’s attached to be removed.
You can remove the device by destroying the foundation piece it is attached to.
Device Options
This device has the basic function of being visible in-game or not. Additionally, there are some advanced options, like saving a player’s shield and health data.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
---|---|---|
Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Respawn Time | Instant, Never, Pick a Time | Respawns a vehicle that's been destroyed after a selected delay (the first vehicle spawned does not use this delay). |
Respawn Vehicle When Enabled | Yes, No, Only If Needed | If this is set to Yes, a vehicle will spawn when the device is enabled. “Only if needed” will not reset an existing vehicle. |
Destroy Vehicle When Disabled | Yes, No | Destroys a spawned vehicle when the spawner is disabled. |
Owning Team | Any, Pick a Team | Sets the team the device belongs to. |
Selected Class | None, Any, No Class, Pick a Number | Determines what class can use this vehicle. Values for this option are:
|
Vehicle Health | 2500 (Default), Indestructible, Pick a Number | Determines how much damage the vehicle can take before it is destroyed. |
Fuel Consumption | Has Infinite Fuel, Uses Fuel | Determines if the spawned vehicle uses fuel. |
Starting Fuel | Random, Pick a percentage | Sets the percentage of fuel in the vehicle's fuel tank at spawn. "Random" will spawn the vehicle with a percentage of fuel between 25% and 80%. |
Fuel Use | Slow, Normal, Fast | Controls how quickly the vehicle will use fuel while driving. |
Water Destruction Delay | 5 Seconds, Never, Instant, Pick a Time | When the vehicle becomes too deep in water to drive, destroy it after this delay. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Assigns Driver When Receiving From | No Channel, Pick a Channel Number | Seats the player that instigated the message as the spawned vehicle’s driver. |
Respawn Vehicle When Receiving From | No Channel, Pick a Channel Number | Spawns the vehicle (destroying the existing vehicle if it still exists). |
Destroy Vehicle When Receiving From | No Channel, Pick a Channel Number | If the vehicle that this spawner created still exists, destroy it. |
Enable When Receiving From | No Channel, Pick a Channel Number | Enable the vehicle spawner, allowing it to spawn vehicles. |
Disable When Receiving From | No Channel, Pick a Channel Number | Disables the vehicle spawner, stopping it from spawning any more vehicles. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
When Player Enters Vehicle Transmit On | No Channel, Pick a Channel Number | Transmit a signal when a player enters the spawned vehicle. |
When Player Exits the Vehicle Transmit On | No Channel, Pick a Channel Number | Transmit a signal when a player exits the spawned vehicle. |
When Vehicle Spawns Transmit On | No Channel, Pick a Channel Number | Transmits a signal when a vehicle is spawned or respawns. |
When Vehicle Is Destroyed Transmit On | No Channel, Pick a Channel Number | Transmits a signal when a vehicle is destroyed. |