The Shopping Cart Spawner is a type of vehicle spawner that can spawn one vehicle per device. Use the shopping carts for navigation challenges, cart racing, or any kind of vehicle-related gameplay.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like whether the device is visible during the game. Additionally, there are some advanced options, like what happens when the device is enabled or disabled, and how long a spawned vehicle can be in deep water before it is destroyed.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
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Visible During Game | On, Off | Determines whether the Shopping Cart Spawner device is visible during the game. If it is visible, it has collision properties. If it is not visible, it does not have collision properties. |
All Options (Additional)
Option | Value | Description |
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Enabled During Phase | All, None, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the Game starting (the waiting for players lobby on Featured Islands and the Game Start Countdown). |
Respawn Time | Never, Instant, Pick a time | When a vehicle spawned by this device is destroyed, this determines the length of time before the vehicle respawns. |
Respawn Vehicle When Enabled | No, Only If Needed, Yes | When the device is enabled, this determines whether it will immediately spawn a vehicle. If you choose Only If Needed the device spawns a vehicle if there is no existing vehicle, but will not reset an existing vehicle. |
Destroy When Disabled | Yes, No | When the device is disabled, this determines whether an existing spawned vehicle is destroyed. |
Owning Team | Any, Pick a team | Determines which team this device belongs to. |
Selected Class | None, Any, No Class, Pick a class | The selected class is used to determine Affects Class effects. If you choose None, all players are affected. If you choose Any, all players with an assigned class are affected. If you choose No Class, only players without an assigned class are affected. |
Vehicle Health | 150, Indestructible, Pick an amount | Determines how much damage the vehicle can take before it is destroyed. |
Water Destruction Delay | Never, Instant, 5 seconds, Pick a time | When the vehicle is in water too deep to drive through, this determines how much time passes before the vehicle is destroyed. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Assigns Driver When Receiving From | No Channel, Pick a channel | When the device receives a signal on the selected channel, the instigating player is seated as the driver of the spawned vehicle. |
Respawn Vehicle When Receiving From | No Channel, Pick a channel | When the device receives a signal on the selected channel, it respawns the vehicle. |
Destroy Vehicle When Receiving From | No Channel, Pick a channel | When the device receives a signal on the selected channel, it destroys the spawned vehicle. |
Enable When Receiving From | No Channel, Pick a channel | The device is enabled when it receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | The device is disabled when it receives a signal on the selected channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Player Enters Vehicle Transmit On | No Channel, Pick a channel | The device transmits a signal on the selected channel when a player enters a vehicle spawned by this device. |
When Player Exits Vehicle Transmit On | No Channel, Pick a channel | The device transmits a signal on the selected channel when a player exits a vehicle spawned by this device. |
When Vehicle Spawns Transmit On | No Channel, Pick a channel | The device transmits a signal on the selected channel when a vehicle is spawned by this device. |
When Vehicle Is Destroyed Transmit On | No Channel, Pick a channel | The device transmits a signal on the selected channel when a spawned vehicle is destroyed. |