With the Score Manager device, creators can manipulate scores using triggers. By using channel messages, the Score Manager can communicate with a variety of devices. Creators can use this to award scores in many ways, creating many varieties of gameplay.
Finding and Placing the Device
- From Create mode, press the Tab key to open the Creative inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone, then press P again to reactivate your phone.
- Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This feature will reduce clutter in the Customize panel and make options easier to manage and navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. To help you identify them, in our device docs we use italic for any values that trigger contextual filtering. All options will be listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option's value, there will be a note about that in the Description field for that option.
Device Options
In its default state, the Score Manager does nothing. It must be activated by receiving a signal from a specific channel.
You can configure this device with the following options.
Default values are bold. Values that trigger contextual filtering are italic.
Basic Options
Option | Value | Description |
---|---|---|
Score Value | 0, -200 to 200 | When this device is triggered, award the selected amount of score to the player. |
Score Award Type | None, Add, Subtract, Set | Determines how score is awarded to players. |
All Options
Option | Value | Description |
---|---|---|
Activating Team | Any, Pick a team | Defines which team can activate this device. |
Times Can Trigger | Infinite, 1 to 10 | Determines how many times this device can trigger before it is disabled. |
Increment Score on Awarding | On, Off | Determines if the device uses the Score Increment to update the Score amount when the the device awards the player a score. |
Score Change when Activated | 0, -200 to 200 | After the first activation of this device, adjust the score awarded by the selected value for each activation. |
Minimum Score | -999 to 999 | Determines the minimum amount of score this device can award in a single instance. |
Maximum Score | -999 to 999 | Determines the maximum amount of score this device can award in a single instance. |
Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the phase in which the device is enabled. |
Visible In Game | No, Yes, Only Number | Determines whether or not the device is visible in the game. |
Transmit On Score | -999 to 999 | When this device awards the specified score, transmit on the channel defined by the output option On Score Output Transmit To. |
Play Audio | No, Yes | Determines whether the device should play audio effects. |
Display Score Update on HUD | Off, On | Determines whether score updates are displayed as a HUD message. If you choose On, several additional options are displayed below this one in the Customize panel. |
Reset HUD Message Score | Off, On | When the device displays a score message on the HUD, this determines whether it starts at zero. |
HUD Message | Score!, Enter text | Determines what message is displayed on the HUD with the score. Use the default, or enter custom text. The text field has a limit of 150 characters. |
HUD Message Score Color | #BFEBFFFF, Pick a color | Determines the color of the score displayed on the HUD. Click the swatch to open the Color Picker. You can click to select a swatch, or enter a Hex code in the Search bar to find that color. |
HUD Message Color | #00BAFFFF, Pick a color | Determines the color of the text in the message you set in the HUD Message option. Click the swatch to open the Color Picker. You can click to select a swatch, or enter a Hex code in the Search bar to find that color. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Activate When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, grant score to the activating player. |
Enable When Receiving From | No Channel, Pick a channel or enter a channel number | Enable the device when it receives a signal on the selected channel. |
Disable When Receiving From | No Channel, Pick a channel or enter a channel number | Disable the device when it receives a signal on the selected channel. |
Reset When Receiving From | No Channel, Pick a channel or enter a channel number | Reset the device when it receives a signal on the selected channel. |
Increment When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, activate it and increment (increase) the score value without sending or awarding the score to anything. |
Decrement When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, activate it and decrement (decrease) the value without sending or awarding the score to anything. |
Set To Player Score When Receiving From | No Channel, Pick a channel or enter a channel number | When the device receives a signal on the selected channel, set it to the score of the activating player. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
On Max Triggers Transmit To | No Channel, Pick a channel or enter a channel number | When this device reaches its maximum number of triggers as defined by the Times Can Trigger option, it sends a signal on the selected channel. |
On Score Output Transmit To | No Channel, Pick a channel or enter a channel number | Whenever the device awards the score defined by the Transmit on Score option, transmit a signal on the selected channel. |