If you've ever wished you could use the Reboot Vans from Battle Royale on your own island, now you can! You can place the Reboot Van Spawner around your island to give players a way to revive eliminated teammates. Eliminated players drop Reboot Cards, and their teammates can pick up the cards if there is a Reboot Van available that they are eligible to use, then use them at the van to restore player health.
Finding and Placing the Device
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From Create mode, press the Tab key to open the CREATIVE inventory screen.
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Click the DEVICES tab. You can scroll to select the device, use the Search box to look up the device by name, or the Categories in the panel on the left.
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Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
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Press Esc to return to your island in Create mode. Use your phone to position the device, then click to place it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the CUSTOMIZE popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
If you're using multiple copies of a device on an island, it can be helpful to rename them. You can choose names that relate to each device's purpose, so it's easier to remember what each one does.
Device Options
This device has some basic functionality, like determining whether the device is enabled at the start of a game. Additionally, there are some advanced options, like choosing which teams or classes can use the vehicles spawned by this device.
You can configure this device with the following options.
Default values are in bold.
Basic Options
Option | Value | Description |
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Enabled on Game Start | On, Off | Determines whether the device is enabled when the game starts. |
Recharge Time | 30 seconds, Pick an amount | Determines the amount of time the device must wait after rebooting a player before it can reboot another player. |
All Options (Additional)
Option | Value | Description |
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Activating Team | Any, Pick or enter a team number | Determines which team owns this spawner and can use its vehicles. If you choose Any, all players can use the vehicle from this spawner. |
Activating Class | No Class, All, Any, Pick or enter a class number | This determines which class is allowed to use the vehicle from this spawner. No Class means only players without an assigned class can use it; All means all players can use it (even those without a class assigned); Any means any player with an assigned class can use it. |
Invert Team Selection | Off, On | If you choose On, the team selected in the Activating Team option is the only team that cannot use the spawner and its vehicles. |
Invert Class Selection | Off, On | If you choose On, the class selected in the Activating Class option is the only class that cannot use the spawner and its vehicles. |
Channels
The channel system has been deprecated and will be removed in the near future. The system replacing it is Direct Event Binding, which is already available for you to use.
Right now, you have to manually convert your islands to the direct event binding system, but in the near future all islands that are still using the channels system will automatically be converted, which may break your islands.
For more information refer to the Direct Event Binding System section below, or the Direct Event Binding page.
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
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Enable When Receiving From | No Channel, Pick or enter a channel number | When the device receives a signal on the selected channel, it is enabled. |
Disable When Receiving From | No Channel, Pick or enter a channel number | When the device receives a signal on the selected channel, it is disabled. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
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When Recharged Transmit On | No Channel, Pick or enter a channel number | When the Reboot Van has finished recharging, it transmits a signal on the selected channel. |
When Rebooted Transmit On | No Channel, Pick or enter a channel number | When the Reboot Van has finished rebooting a set of characters, it transmits a signal on the selected channel. |
Direct Event Binding System
Direct event binding allows devices to communicate directly, which makes your workflow more intuitive, and gives you more freedom to focus on your design ideas. Switching to this system is the next step in creating more complex and diverse game mechanics.
The direct event binding system eliminates limitations that exist in the channel communication system, because the devices communicate directly with other devices. When you're designing an island, you don't have to worry about reaching the maximum channel limit, or planning out your channel allocation ahead of time.
Additionally, when you copy-paste devices you no longer need to edit them to change the channel assignments — the events and functions in the original carry over to the copies.
Each device placed will have a unique identifier assigned to it, which is needed for the events and functions to work correctly. The ID automatically assigned is a random set of numbers and letters, however, so as a best practice you should to name each device individually with something that has meaning and is easily remembered.
To convert your island, follow these steps:
- Select an existing island or a new island.
- Open the My Island settings, and click the Tools tab. Next to Event System, click Convert.
- A warning message displays. Confirm your selection by clicking Confirm.
Your island automatically reloads with the direct event binding system in place. Any devices you place will now have the Events and Functions tabs in the Customization panel, instead of Channels.
Here are the direct event binding options for this device.
Functions
Direct event binding uses functions as receivers. A function listens for one device's event to tell another device to perform a function.
Option | Select Device | Select Event | Description |
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Enable When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function enables the device when an event occurs. Select the device and event that will enable the device. If more than one device or event can enable the device, you can click the Add button for this option, which adds another line. |
Disable When Receiving From | Click the arrow to display a list of available devices. | Click the arrow to display a list of available events. | This function disables the device when an event occurs. Select the device and event that will disable the device. If more than one device or event can disable the device, you can click the Add button for this option, which adds another line. |
Events
Direct event binging uses events as transmitters. When an event triggers, the device it is linked to performs the selected function.
Option | Select Device | Select Function | Description |
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On Recharged Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available functions. | When the Reboot Van has finished recharging, it sends an event to the selected device, which triggers the selected function. |
On Rebooted Send Event To | Click the arrow to display a list of available devices. | Click the arrow to display a list of available functions. | When the Reboot Van has finished rebooting a set of characters, it sends an event to the selected device, which triggers the selected function. |