When used with the Race Checkpoint device, Race Manager provides a way for designers to create more advanced racing modes, including the following race management features.
- Tracks and displays the number of complete laps (or checkpoints)
- Tracks and displays lap and race times, including the record time
Finding and Placing the Device
- From Create mode, press the Tab key to open the Creative inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone, then press P again to reactivate your phone.
- Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
This device has some basic functionality, such as setting up the number of laps. Advanced functionality gives developers ways to customize display checkpoint markers, customize navigation arrows, and more.
You can configure this device with the following options.
Default values are bold.
Basic Options
Option | Value | Description |
---|---|---|
Number of Laps | 1, Pick a Number | Specifies how many times the player needs to complete the active Race Checkpoints to complete the race. |
Start Race on Game Start | Yes, No | Determines whether to immediately start the race when the game starts. |
Navigation Arrow On HUD | Visible, Hidden | Makes the display arrow visible on the heads-up display (HUD). |
All Options (Additional)
Option | Value | Description |
---|---|---|
Race Circuit Name | Enter Text | Displays this race name for players. |
Display Checkpoint Markers | Yes, No | Displays markers in-game and on the map, showing players the location of active Race Checkpoints. |
Navigation Arrow Fade-In Range | 500, Pick a Number | Displays the navigation arrow when players are close to the Race Checkpoint. |
Navigation Arrow Fade-Out Range | 400, Pick a Number | Hides the navigation arrow when players are far enough from the Race Checkpoint. |
Display Race HUD | Yes, No | Determines whether the race progress is displayed during the race. |
Display Race Progress on HUD | Yes, No | If set to Yes, the HUD displays how many laps the player has completed and the total number of laps in the race. If there are no laps in the game, the HUD displays the total number of Checkpoints instead. |
Display Race Time on HUD | Yes, No | If set to Yes, the HUD displays the amount of time since the race started, as well as the player's most recent lap time. |
Display Best Lap Time on HUD | Yes, No | If set to Yes, the HUD displays the player's best lap time. |
Channels
When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Power On Device When Receiving From | No Channel, Pick a channel | Power on this device when receiving from the specific channel. |
Power Off Device When Receiving From | No Channel, Pick a channel | Power off this device when receiving from the specific chanel. |
Start Race When Receiving From Channel | No Channel, Pick a channel | The race starts when the device receives a signal on the selected channel. |
End Race When Receiving From | No Channel, Pick a channel | Ends this race when receiving from the specific channel. |
Transmitters
Transmitters send a signal on the selected channel when triggered.
Option | Value | Description |
---|---|---|
On Race Completion Transmit On Channel | No Channel, Pick a channel | When a player finishes the race, sends a message on this channel. |
On Lap Completion Transmit On Channel | No Channel, Pick a channel | When a player finishes a lap, sends a message on this channel. |
On Race Started By Manager Transmit On Channel | No Channel, Pick a channel | When the race starts, sends a message on this channel. |
On First Lap Completion Transmit On Channel | No Channel, Pick a channel | When the player finishes their first lap, sends a message on this channel. |