You can use the Race Checkpoint to place a series of checkpoints on a map for ground, air, and even foot-race games.
Finding and Placing the Device
- From Create mode, press the Tab key to open the Creative inventory window.
- Click the Devices tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone, then press P again to reactivate your phone.
- Point at the device with your phone. If the Customize popup doesn’t open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
This device has some basic functionality, like allowing players to pass through the checkpoint without a vehicle, or allowing specific vehicles to pass.
You will find ways to customize things like checkpoint color and visibility under advanced functionality.
You can configure this device with the following options.
Default values are bold.
Basic
Option | Value | Description |
---|---|---|
Allow Players to Pass without Vehicle | Yes, No | If enabled, allows players not in vehicles to pass through this checkpoint. |
Allowed Vehicles | All, None, Ground Vehicles, Air Vehicles, Water Vehicles | If enabled, allows either all vehicles or certain vehicle types to pass through this checkpoint. |
Advanced
Option | Value | Description |
---|---|---|
Checkpoint Number | Set to Highest, Select a Checkpoint Number | Passing this checkpoint unlocks the next one, which has a higher sequence number. |
Inactive Checkpoint Color | White, Team Color, Team Relationship, Pick a Color | The checkpoint's color when it isn't the current target and not yet passed. |
Current Checkpoint Color | Apple Green, Team Color, Team Relationship, Pick a Color | Sets the color value while the checkpoint is the player's current target. |
Completed Checkpoint Color | Sky Blue, Team Color, Team Relationship, Pick a Color | After a player passes the checkpoint, optionally sets a new color value. |
Visible Before Race Start | First Only, No, Yes | Determines if the checkpoint is visible prior to the start of the race. |
Checkpoint Visible when Passed | No, Yes | After a player passes the checkpoint, determine if the checkpoint should remain visible. |
Activating Team | Any, Pick a Number | The team that can activate the checkpoint. |
Allowed Class | No Class, Any, Pick a number | Determines which class can activate the device. |
Play Audio | Yes, No | When a checkpoint changes state (like pass or fail), play an audio cue. |
Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Enable the device during a specific phase. The Pre-Game phase includes all phases before the Game starts, including Waiting for players in the lobby for Featured Islands and The Game Start countdown |
Channel
When one device needs to “talk” to another device, it does so by transmitting a signal on a specific channel. The receiving device needs to be set up to receive the signal on the same channel.
A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.
This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.
Receivers
Option | Value | Description |
---|---|---|
Enable When Receiving From | No Channel, Pick a channel number | When receiving a signal over this channel, enable the device. |
Disable When Receiving From | No Channel, Pick a channel number | When receiving a signal over this channel, disable the device. |
Set As Current Checkpoint When Receiving From | No Channel, Pick a channel number | When receiving a signal over this channel, set the checkpoint as the current player for the target. The race won't start if it isn't active. |
Transmitters
Option | Value | Description |
---|---|---|
When Checkpoint Completed Transmit On | No Channel, Pick a channel number | When a player passes this checkpoint, send a message over this channel. |
When Checkpoint Becomes Current Transmit On | No Channel, Pick a channel number | Transmits a signal on the selected channel when this checkpoint becomes the next checkpoint players need to pass. |
When Checkpoint Becomes Current for the First Time Transmit On | No Channel, Pick a channel number | When this checkpoint becomes the next checkpoint that players need to pass for the first time, send a message over this channel. |