The Player Checkpoint Pad sets a player's spawn point when activated and can also be used to clear player inventories.
Finding and Placing the Device
- From Build mode, press Tab to open the Creative inventory window.
- Click the Devices tab and select the device. You can also use the Search bar or the Categories panel on the left side of the screen to find your device.
- Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.
- Press Esc to return to your island in Create mode. Use your phone to position the device, then left-click to place it. Press P to detach the device from your phone tool, then press P again to reactivate your phone.
- Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.
Device Options
This device has some basic functionality, like playing sound effects and resetting inventories.
Basic Options
Option | Value | Description |
---|---|---|
Visible in Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
Reset Inventory | Yes, No | Determines whether the player's inventory is reset when they activate the checkpoint. |
All Options (Additional)
Option | Value | Description |
---|---|---|
Enabled During Phase | None, All, Create Only, Game Countdown Only, Gameplay Only | Determines the game phases during which the device will be enabled. |
Activating Team | Any, Pick a team | Determines which team can activate the device. |
Play Activate FX | On, Off | Determines whether the device plays VFX and SFX when stepped on. |
Allowed Class | No Class, Any, Pick a class | Determines which class can activate the device. |
Channels
Receivers
Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.
Option | Value | Description |
---|---|---|
Enable When Receiving From | No Channel, Pick a channel | Enables the device on receiving a signal from the selected channel. |
Disable When Receiving From | No Channel, Pick a channel | Disables the device on receiving a signal from the selected channel. |
Activate When Receiving From | No Channel, Pick a channel | Register this checkpoint to the activating player on receiving a signal from the selected channel. |
Transmitters
Option | Value | Description |
---|---|---|
On First Activation Per Player Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel each time a new player activates the checkpoint for the first time. |
On First Activation Transmit On | No Channel, Pick a channel | Transmits a signal on the selected channel the first time the checkpoint is activated by any player. |