Ledge launching is a variation of mantling. While mantling is a way to scale a vertical or almost vertical surface, ledge launching is a way a player can push off from a suspended horizontal surface.
Player-built walls, or PBWs, can be used to ledge launch if the PBWs Generate Ledges setting is set to On under Player Settings.
With the Placeable Ledge device, you have the option of placing ledge-launching devices on any surface, or even placing them midair, whether or not the island setting for PBWs Generate Ledges is enabled. Allow Mantling must be enabled for it to work.
Once placed, a player can mantle to the ledge, then launch off by holding down the Jump button.
You can place the Placeable Ledge device anywhere, but it makes the most sense to place it against a wall or other vertical surface.
For help on how to find the Placeable Ledge device, see Using Devices.
Before placing the device, go to the Quick Menu (press the B key) and make sure that under Object Placement, Drops is set to Off.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. This reduces clutter in the Customize panel and makes options easier to manage and navigate. To help identify them, values that trigger contextual filtering are in italic.
All options are listed, including those affected by contextual filtering. If they are hidden or displayed based on a specific option's value, there will be a note about it in the Description field for that option.
Device Options
Default values are bold. Values that trigger contextual filtering are italic.
You can configure this device with the following options.
If you are using this device with UEFN, you can also use a custom mesh to determine the visual style of the ledges.
Option | Value | Description |
---|---|---|
Enable During Game | On, Off | Determines if the ledge is enabled and visible during the game. |
Ledge Mesh Selection | Wood Beam, Metal Ring | Determines the visual style of the ledge. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device then performs an action.
- For any function, click the option, then Select Device to access and select from the Device dropdown menu.
- Once you've selected a device, click Select Event to bind the device to an event that will trigger the function for the device.
- If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
---|---|
Disable When Receiving From | Disables the device when an event occurs. |
Enable When Receiving From | Enables the device when an event occurs. |
Events
An event tells another device when to perform a function.
This device has no events.